DFS Primer: How to Make Money Playing Fantasy Sports
-FF_Savant August 28
If you have watched television, listened to the radio, or surfed the internet in the past few months, there’s a 99.99% chance that you have heard of DraftKings and/or FanDuel. You may have seen or heard these advertisements showing some random dude winning $1,000,000 playing daily fantasy sports (DFS) and thought to yourself, “Yeah right, I might as well just buy a lottery ticket.” I’m here to tell you that while buying a lottery ticket involves significantly less effort, playing daily fantasy sports is infinitely more fun and can be much more profitable. “But,” you may ask, “how do I go about making money playing fantasy sports?” You have clicked the right link, my friend. Now, I cannot guarantee profits on a daily, weekly, or a long-term basis. What I can do, however, is give you tips on everything from what types of games to play, to how to manage your bankroll (the amount of money in your account), to how to construct a roster, and much more. I am by no means a professional DFS player (though those people do exist), but I have made almost $2,000 over the past 10 months and consider myself to be knowledgeable about the industry as a whole and the game in general. So without further ado, let’s start with the basics of daily fantasy sports.
NOTE: Links are provided at the end of the article for free stuff if you sign up for DraftKings.
What Are Daily Fantasy Sports?
The distinction between daily and non-daily fantasy leagues is the difference in the time it takes to get results. The league you are in with your buddies is probably a season-long league—you won’t know who the champion is until Week 16 (hopefully) or Week 17 (you might need a new league manager). When you join a DFS game, you will know your results as soon as the Week 1 games are completed. If you won money in Week 1, you can reinvest your profits in Week 2. If you lost money in Week 1, you can try again in Week 2. If your star running back gets hurt on his first carry in a season-long league, your fake football team is likely to finish near the bottom of the league. If your star running back gets hurt in Week 1 in a DFS game, you can simply pick a completely new team next week.
Let’s say I give $100 each to you and your best friend, and I tell you both to go to the store today and buy me nine grocery items. And let’s also say the winner (i.e. whoever brings back the best groceries) will get a free dinner from an expensive restaurant on me. This example represents the basic setup of daily fantasy sports games. You have a dollar limit (salary cap), many different choices to make (all of the different players to choose from), a finite number of items that you must pick (roster of nine players), and a prize if you win (money credited to your account). I will use DraftKings’ NFL contests as my example since that is the site I primarily use, and the NFL is my favorite sport to play.
On DraftKings, you are given $50,000 of fictitious money, which also known as your salary cap. You cannot spend more than $50,000. For the NFL, you must construct a roster of 1 quarterback, 2 running backs, 3 wide receivers, 1 tight end, 1 flex (either a RB, WR, or TE), and 1 defense/special teams unit. Each individual player is given a price on DraftKings, just like each individual item at the grocery store has its own price. You then must choose a player (or players) at each position in order to construct a roster so that the total salaries of your players is less than or equal to $50,000. Then, if your team scores more fantasy points than your competition, you win money! Below is a picture of a roster which I created for Week 1 of the NFL regular season.
NOTE: Links are provided at the end of the article for free stuff if you sign up for DraftKings.
What Are Daily Fantasy Sports?
The distinction between daily and non-daily fantasy leagues is the difference in the time it takes to get results. The league you are in with your buddies is probably a season-long league—you won’t know who the champion is until Week 16 (hopefully) or Week 17 (you might need a new league manager). When you join a DFS game, you will know your results as soon as the Week 1 games are completed. If you won money in Week 1, you can reinvest your profits in Week 2. If you lost money in Week 1, you can try again in Week 2. If your star running back gets hurt on his first carry in a season-long league, your fake football team is likely to finish near the bottom of the league. If your star running back gets hurt in Week 1 in a DFS game, you can simply pick a completely new team next week.
Let’s say I give $100 each to you and your best friend, and I tell you both to go to the store today and buy me nine grocery items. And let’s also say the winner (i.e. whoever brings back the best groceries) will get a free dinner from an expensive restaurant on me. This example represents the basic setup of daily fantasy sports games. You have a dollar limit (salary cap), many different choices to make (all of the different players to choose from), a finite number of items that you must pick (roster of nine players), and a prize if you win (money credited to your account). I will use DraftKings’ NFL contests as my example since that is the site I primarily use, and the NFL is my favorite sport to play.
On DraftKings, you are given $50,000 of fictitious money, which also known as your salary cap. You cannot spend more than $50,000. For the NFL, you must construct a roster of 1 quarterback, 2 running backs, 3 wide receivers, 1 tight end, 1 flex (either a RB, WR, or TE), and 1 defense/special teams unit. Each individual player is given a price on DraftKings, just like each individual item at the grocery store has its own price. You then must choose a player (or players) at each position in order to construct a roster so that the total salaries of your players is less than or equal to $50,000. Then, if your team scores more fantasy points than your competition, you win money! Below is a picture of a roster which I created for Week 1 of the NFL regular season.
You can see that each player has his own salary, and that the sum of these salaries is $50,000 for my selected players. I can enter this lineup into a vast number of contests on DraftKings, which brings us to our next topic—game types.
NOTE: It is important to look at the different scoring rules for each site. For example, DraftKings awards 1 point per reception, making pass-catching running backs higher scoring than on FanDuel. You can find site scoring rules on each respective website.
Types of Contests
The DFS world is split up into two major types of games: cash games and guaranteed prize pools (GPP’s). Cash games are generally lower scoring and less risky than GPP’s, but GPP’s provide much higher payouts to the winner. I will delve into each type in more detail:
Cash Games: A cash game results in the top half of the field almost doubling their money. It is not truly doubling up because the site will always take its cut (known as rake). For example, if I enter a $1 cash game on DraftKings and score in the top half of the competition, I will win $1.80 since DraftKings takes a 10% rake. There are two main types of cash games: head-to-head games and 50/50’s (a.k.a. “double-ups”). Head-to-head games are exactly what they sound like—a two person matchup with the winner doubling up. 50/50’s are contests with anywhere from 10 to 50,000 participants where the top 50% of the field doubles up. Cash games are seen as safer than GPP’s because you have a 50% chance of winning something.
GPP’s: Guaranteed prize pools are larger tournaments where only 10% to 20% of the participants make any money. These tournaments are guaranteed to run, even if they do not fill up. Below is a screenshot of a GPP for Week 1 of the NFL season. It is a 230 person contest with $200 in total prizes. Even if only 150 people sign up for this contest, it will still pay out $200 in prizes. Generally speaking, the rake in GPP’s is higher than in cash games, making it more profitable for the sites as long as the contests fill up. When a GPP contest does not fill up, it is said that this contest has overlay. Overlay is rare, but savvy players who watch for overlay will be more profitable in the long run.
NOTE: It is important to look at the different scoring rules for each site. For example, DraftKings awards 1 point per reception, making pass-catching running backs higher scoring than on FanDuel. You can find site scoring rules on each respective website.
Types of Contests
The DFS world is split up into two major types of games: cash games and guaranteed prize pools (GPP’s). Cash games are generally lower scoring and less risky than GPP’s, but GPP’s provide much higher payouts to the winner. I will delve into each type in more detail:
Cash Games: A cash game results in the top half of the field almost doubling their money. It is not truly doubling up because the site will always take its cut (known as rake). For example, if I enter a $1 cash game on DraftKings and score in the top half of the competition, I will win $1.80 since DraftKings takes a 10% rake. There are two main types of cash games: head-to-head games and 50/50’s (a.k.a. “double-ups”). Head-to-head games are exactly what they sound like—a two person matchup with the winner doubling up. 50/50’s are contests with anywhere from 10 to 50,000 participants where the top 50% of the field doubles up. Cash games are seen as safer than GPP’s because you have a 50% chance of winning something.
GPP’s: Guaranteed prize pools are larger tournaments where only 10% to 20% of the participants make any money. These tournaments are guaranteed to run, even if they do not fill up. Below is a screenshot of a GPP for Week 1 of the NFL season. It is a 230 person contest with $200 in total prizes. Even if only 150 people sign up for this contest, it will still pay out $200 in prizes. Generally speaking, the rake in GPP’s is higher than in cash games, making it more profitable for the sites as long as the contests fill up. When a GPP contest does not fill up, it is said that this contest has overlay. Overlay is rare, but savvy players who watch for overlay will be more profitable in the long run.
As you have just learned, cash games and GPP’s are set up quite differently. Therefore, each game type requires vastly different strategies in order to make money. Since cash games are safer and pay out half of the participants, a safer strategy is used for cash game lineups. GPP’s, on the other hand, are much more difficult to finish in-the-money. Let’s say you get 30th place out of a 100 person GPP. Pretty impressive, right? You beat more than half the field and created a lineup that was well above average. Unfortunately, you would still lose the money you put into that contest. In GPP’s, you want to embrace the variance and go against the grain (also known as being contrarian) in order to set yourself apart and hopefully achieve a truly elite score.
NOTE: DraftKings provides beginner games which I would highly recommend to those just getting their feet wet playing DFS, as it allows you to learn how to play the game without going up against the “sharks” that exist in main lobby.
Roster Construction
For cash games, you want to find the players at each position who have the highest floors for the week. Generally speaking, you will want to target the elite quarterbacks (i.e. Aaron Rodgers, Andrew Luck, Peyton Manning) and running backs (i.e. Jamaal Charles, Le’Veon Bell, Adrian Peterson) since these positions are more consistent on a weekly basis. You also want to find players that are playing against weak defenses. Cash game roster construction all boils down to finding the players with the highest floors at the cheapest price. Using the grocery store example, in a cash game you would want to find the groceries that are most likely to satisfy me, and you want to find the best bang for your buck so you can get nine high quality items. You might buy milk, eggs, juice, fruits, veggies, pasta, and a case of water—all of which are common grocery items that I am likely to value in some way.
GPP roster construction involves much more strategy than cash games. In a nutshell, you want to embrace the variance that comes with trying to predict fantasy football points. Oftentimes you will want to spend more on wide receivers, since they can go off for three touchdowns more easily than most running backs. Running backs and quarterbacks are generally safer than wide receivers from a fantasy perspective, but wide receivers tend to have higher ceilings on a weekly basis. The most common strategies in GPP’s are stacking and contrarianism. When you stack your roster, you are playing two players from the same team together. For example, you could use Matt Ryan and Julio Jones on the same team. For every yard and touchdown that Julio Jones gets, your team is also getting points via Matt Ryan. Stacking is a fantastic way to increase your lineup’s upside.
While QB and WR is the most common stack, there are a variety of different stacks which are possible. However, you must be careful in which players you stack. If you were to stack Matt Ryan with Falcon’s RB Tevin Coleman, you are not increasing your upside. Every snap that Matt Ryan throws a pass is a snap that Tevin Coleman does not get a carry. The production of Matt Ryan and Julio Jones is tied together since Julio usually cannot score fantasy points without Matt Ryan also scoring fantasy points. But Matt Ryan and Tevin Coleman have an inverse relationship. In other words, Tevin Coleman can usually only score points when Matt Ryan does not throw the ball.
Let’s change the grocery store example to where you have to compete against 100 other people in order to win the prize. You could get safer items like milk, bread, fruits, and veggies, but so will most of your 99 competitors. In this example, you would be best suited to bring back items that other people would not think about at first glance. Maybe you buy a type of fruit that you have never heard of, or maybe you “stack” a double dark chocolate cake and some chocolate ice cream to go with it. If I love chocolate and ice cream is my favorite food (you caught me), then you are probably going to win the prize. If I hated chocolate (which I don’t because I’m not some sort of monster), you would probably get dead last. The key to understanding GPP strategy is this: 30th place and 100th place will get the exact same profit in a 100 person GPP—absolutely nothing. You want to construct your roster in a way that leads to you either placing in the top 10% or bottom 10% of GPP’s. [Insert quote from Ricky Bobby here]
Bankroll Management
All of the knowledge in the world about DFS strategy and lineup-building is completely worthless without discipline and consistency in your bankroll management. Many different ideas exist on how exactly to manage your bankroll, but there are some common threads that you should adhere to no matter what.
1. Never deposit more money than you are comfortable losing.
Whenever you deposit money into your account, assume that you will never see that money again. Hopefully, as you learn and develop your DFS skills, you will increase your bankroll many times over, but there is no profit guarantee in DFS. When you go to the DraftKings website, it’s easy to get tempted and blown away by the massive top prizes available, but it is important to always play within your means.
2. Never chase your losses.
Let’s say you feel great about your Week 1 lineups, and you enter contests totaling $20 in entry fees. Eddie Lacy, your favorite running back for the week, goes down with an injury on his first carry, and you proceed to lose the full $20. I can tell you from experience that it is painful to lose all of your contests in a given week, and it becomes tempting to play even more money the next week to make up for it. DO NOT DO THIS!!! It is the fastest, most sure-fire way to get your bankroll down to $0.
3. Find a weekly percentage of your bankroll that you are comfortable with and stick to it.
Let’s say you decide that you are going to spend 10% of your bankroll each week, and you deposit $100. So in Week 1, you enter $10 worth of contests. Your favorite WR goes off for 3 touchdowns and your bankroll shoots up to $150. This would allow you to then spend 10% of your increased bankroll, or $15, in Week 2. But if your lineups didn’t pan out in Week 1 and you lost all $10, your new bankroll would be $90. You would then play 10% of your bankroll, or $9, in Week 2. This strategy will limit your losses and help you refrain from spending too much if you hit it big. For beginners, I would recommend using a range of 5% - 10% of your bankroll on a weekly basis. As you learn the ropes and gain experience, you can then consider increasing your weekly percentage.
4. Diversify your weekly budget into multiple contests.
If you decide on a $5 budget for Week 1, do not just enter one $5 contest. It is especially important when starting out to spread your weekly budget out into multiple contests. This is vital in the beginning for two reasons: (1) diversification will spread out your risk, allowing your bankroll to last longer as you learn how to play, and (2) playing in different types of contests will allow you to find out your strengths and weaknesses while learning how to play.
I’m going to close the bankroll management section out with a contrast of how I managed my own bankroll when I first started a year ago, versus how I would have managed it if I was more knowledgeable back then. Please note that this section is math heavy, and may be hard to comprehend without playing for at least one week. If you have any questions regarding your bankroll and how much you should be playing in different contest types, please feel free to email me ([email protected]), tweet me (@WittyUsername30), or tweet the FF Underground account.
NOTE: DraftKings provides beginner games which I would highly recommend to those just getting their feet wet playing DFS, as it allows you to learn how to play the game without going up against the “sharks” that exist in main lobby.
Roster Construction
For cash games, you want to find the players at each position who have the highest floors for the week. Generally speaking, you will want to target the elite quarterbacks (i.e. Aaron Rodgers, Andrew Luck, Peyton Manning) and running backs (i.e. Jamaal Charles, Le’Veon Bell, Adrian Peterson) since these positions are more consistent on a weekly basis. You also want to find players that are playing against weak defenses. Cash game roster construction all boils down to finding the players with the highest floors at the cheapest price. Using the grocery store example, in a cash game you would want to find the groceries that are most likely to satisfy me, and you want to find the best bang for your buck so you can get nine high quality items. You might buy milk, eggs, juice, fruits, veggies, pasta, and a case of water—all of which are common grocery items that I am likely to value in some way.
GPP roster construction involves much more strategy than cash games. In a nutshell, you want to embrace the variance that comes with trying to predict fantasy football points. Oftentimes you will want to spend more on wide receivers, since they can go off for three touchdowns more easily than most running backs. Running backs and quarterbacks are generally safer than wide receivers from a fantasy perspective, but wide receivers tend to have higher ceilings on a weekly basis. The most common strategies in GPP’s are stacking and contrarianism. When you stack your roster, you are playing two players from the same team together. For example, you could use Matt Ryan and Julio Jones on the same team. For every yard and touchdown that Julio Jones gets, your team is also getting points via Matt Ryan. Stacking is a fantastic way to increase your lineup’s upside.
While QB and WR is the most common stack, there are a variety of different stacks which are possible. However, you must be careful in which players you stack. If you were to stack Matt Ryan with Falcon’s RB Tevin Coleman, you are not increasing your upside. Every snap that Matt Ryan throws a pass is a snap that Tevin Coleman does not get a carry. The production of Matt Ryan and Julio Jones is tied together since Julio usually cannot score fantasy points without Matt Ryan also scoring fantasy points. But Matt Ryan and Tevin Coleman have an inverse relationship. In other words, Tevin Coleman can usually only score points when Matt Ryan does not throw the ball.
Let’s change the grocery store example to where you have to compete against 100 other people in order to win the prize. You could get safer items like milk, bread, fruits, and veggies, but so will most of your 99 competitors. In this example, you would be best suited to bring back items that other people would not think about at first glance. Maybe you buy a type of fruit that you have never heard of, or maybe you “stack” a double dark chocolate cake and some chocolate ice cream to go with it. If I love chocolate and ice cream is my favorite food (you caught me), then you are probably going to win the prize. If I hated chocolate (which I don’t because I’m not some sort of monster), you would probably get dead last. The key to understanding GPP strategy is this: 30th place and 100th place will get the exact same profit in a 100 person GPP—absolutely nothing. You want to construct your roster in a way that leads to you either placing in the top 10% or bottom 10% of GPP’s. [Insert quote from Ricky Bobby here]
Bankroll Management
All of the knowledge in the world about DFS strategy and lineup-building is completely worthless without discipline and consistency in your bankroll management. Many different ideas exist on how exactly to manage your bankroll, but there are some common threads that you should adhere to no matter what.
1. Never deposit more money than you are comfortable losing.
Whenever you deposit money into your account, assume that you will never see that money again. Hopefully, as you learn and develop your DFS skills, you will increase your bankroll many times over, but there is no profit guarantee in DFS. When you go to the DraftKings website, it’s easy to get tempted and blown away by the massive top prizes available, but it is important to always play within your means.
2. Never chase your losses.
Let’s say you feel great about your Week 1 lineups, and you enter contests totaling $20 in entry fees. Eddie Lacy, your favorite running back for the week, goes down with an injury on his first carry, and you proceed to lose the full $20. I can tell you from experience that it is painful to lose all of your contests in a given week, and it becomes tempting to play even more money the next week to make up for it. DO NOT DO THIS!!! It is the fastest, most sure-fire way to get your bankroll down to $0.
3. Find a weekly percentage of your bankroll that you are comfortable with and stick to it.
Let’s say you decide that you are going to spend 10% of your bankroll each week, and you deposit $100. So in Week 1, you enter $10 worth of contests. Your favorite WR goes off for 3 touchdowns and your bankroll shoots up to $150. This would allow you to then spend 10% of your increased bankroll, or $15, in Week 2. But if your lineups didn’t pan out in Week 1 and you lost all $10, your new bankroll would be $90. You would then play 10% of your bankroll, or $9, in Week 2. This strategy will limit your losses and help you refrain from spending too much if you hit it big. For beginners, I would recommend using a range of 5% - 10% of your bankroll on a weekly basis. As you learn the ropes and gain experience, you can then consider increasing your weekly percentage.
4. Diversify your weekly budget into multiple contests.
If you decide on a $5 budget for Week 1, do not just enter one $5 contest. It is especially important when starting out to spread your weekly budget out into multiple contests. This is vital in the beginning for two reasons: (1) diversification will spread out your risk, allowing your bankroll to last longer as you learn how to play, and (2) playing in different types of contests will allow you to find out your strengths and weaknesses while learning how to play.
I’m going to close the bankroll management section out with a contrast of how I managed my own bankroll when I first started a year ago, versus how I would have managed it if I was more knowledgeable back then. Please note that this section is math heavy, and may be hard to comprehend without playing for at least one week. If you have any questions regarding your bankroll and how much you should be playing in different contest types, please feel free to email me ([email protected]), tweet me (@WittyUsername30), or tweet the FF Underground account.
- What I Did Week 1: I played 40% (one of my more terrible life decisions—please don’t do this) of my $100 bankroll. Of this $40, I spent $6 on 50/50’s, $24 on head-to-head (H2H) matchups, and the remaining $10 on GPP’s. I entered two different 50/50 contests, six different H2H’s, and three different GPP’s. Chart form might make it easier to see what I did. Each box shows the number of contests I entered, and the total amount of money I had in each contest for each lineup.
As you can see, I did diversify a little bit by having two different cash game lineups, but I was very risky in my all-or-nothing GPP approach by only playing one lineup in one GPP.
- What I Should Have Done in Week 1: Most importantly, I should have played about $8 instead of $40. I very easily could have lost all of my Week 1 contests and almost half of my bankroll. Additionally, I would have preferred to only have one cash game lineup (although you can certainly still make two), and at least three GPP lineups. Here is what I should have done:
This would be a total of $8.25 in entry fees, well within my target range of 5% - 10%. My recommended contest type ranges are as follows: 60% to 80% of your weekly budget in cash games; 20% of your weekly cash game budget in a 50/50 and the remaining 80% of your cash game budget in multiple $1 H2H contests; 20% to 40% of your weekly budget into GPP’s. If you want to be a riskier player, you should be closer to 40% of your weekly budget into GPP’s. On the other hand, if you want to err on the side of caution, try to use only 20% of your weekly budget in GPP contests.
If you had trouble following that, I have created an easy-to-use Bankroll Management Tool for beginners to use in order to get started, which you can find HERE along with the instructions on how to use it.
Best of the Rest
As I wrap up, I want to give you some of my favorite resources for learning the game, researching, and creating my lineups. I would start by reading any book by Jonathan Bales that you can. I would specifically recommend “A Guide to Winning at Daily Fantasy Sports” which is absolutely free on Amazon right HERE, as well as any of the “Fantasy Football for Smart People” books. Almost all of my ideas presented here originated from reading these books.
As far as research goes, there isn’t a better place to go than RotoGrinders.com. They provide tons of free articles and research tools for each and every week. Specifically, I recommend looking at the Vegas stats for each game on RotoGrinders. Vegas is way smarter than I am, so it makes sense to see what they think is going to happen in each game. If the Packers are projected for more points than any other team, it might be a good idea to load up on their players that week. Additionally, I look at RotoWorld for player injury information and well-written articles (specifically Evan Silva’s weekly matchup column). Another fantastic (and free) resource is FantasyPros. They provide weekly player projections from some of the leading minds in the fantasy football world. If you are Excel savvy, you can export these projections, along with the weekly salaries from DraftKings or FanDuel in order to find the best values at each position.
As your confidence and skill level rises, you may want to subscribe to some paid sites. I cannot recommend RotoViz enough as a paid site. RotoViz has next level analysis and articles that can help set your lineups apart while learning different strategies. I also use ESPN Insider and Pro Football Focus paid subscriptions.
Again, if you have any questions about the material covered in this article, or literally anything else about DFS, please feel free to email me at [email protected], tweet me @WittyUsername30, or tweet our FF Underground account. There are so many smaller details when playing DFS that it can be overwhelming and easy to give up, but the folks here at FF Underground are committed to helping you become profitable while playing the game you love.
If you decide to make a deposit at either DraftKings or FanDuel, please use the following links to sign up for your initial account:
DraftKings link: https://www.draftkings.com/r/mitchellmorse30
FanDuel link: https://www.fanduel.com/?invitedby=mitchellmorse30&cnl=da
By using the link for DraftKings, you will earn a FREE $20 entry into the Millionaire Maker contest in Week 1.
Thank you for reading this article, and good luck in all of your fantasy football endeavors!
If you had trouble following that, I have created an easy-to-use Bankroll Management Tool for beginners to use in order to get started, which you can find HERE along with the instructions on how to use it.
Best of the Rest
As I wrap up, I want to give you some of my favorite resources for learning the game, researching, and creating my lineups. I would start by reading any book by Jonathan Bales that you can. I would specifically recommend “A Guide to Winning at Daily Fantasy Sports” which is absolutely free on Amazon right HERE, as well as any of the “Fantasy Football for Smart People” books. Almost all of my ideas presented here originated from reading these books.
As far as research goes, there isn’t a better place to go than RotoGrinders.com. They provide tons of free articles and research tools for each and every week. Specifically, I recommend looking at the Vegas stats for each game on RotoGrinders. Vegas is way smarter than I am, so it makes sense to see what they think is going to happen in each game. If the Packers are projected for more points than any other team, it might be a good idea to load up on their players that week. Additionally, I look at RotoWorld for player injury information and well-written articles (specifically Evan Silva’s weekly matchup column). Another fantastic (and free) resource is FantasyPros. They provide weekly player projections from some of the leading minds in the fantasy football world. If you are Excel savvy, you can export these projections, along with the weekly salaries from DraftKings or FanDuel in order to find the best values at each position.
As your confidence and skill level rises, you may want to subscribe to some paid sites. I cannot recommend RotoViz enough as a paid site. RotoViz has next level analysis and articles that can help set your lineups apart while learning different strategies. I also use ESPN Insider and Pro Football Focus paid subscriptions.
Again, if you have any questions about the material covered in this article, or literally anything else about DFS, please feel free to email me at [email protected], tweet me @WittyUsername30, or tweet our FF Underground account. There are so many smaller details when playing DFS that it can be overwhelming and easy to give up, but the folks here at FF Underground are committed to helping you become profitable while playing the game you love.
If you decide to make a deposit at either DraftKings or FanDuel, please use the following links to sign up for your initial account:
DraftKings link: https://www.draftkings.com/r/mitchellmorse30
FanDuel link: https://www.fanduel.com/?invitedby=mitchellmorse30&cnl=da
By using the link for DraftKings, you will earn a FREE $20 entry into the Millionaire Maker contest in Week 1.
Thank you for reading this article, and good luck in all of your fantasy football endeavors!